We are a mobile game company based in both Helsinki and Berlin creating world-class entertainment, by building a portfolio of hit games, while having fun with it. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 50 million players worldwide, and we have grown into a team of over 200.

Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond. 

We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.

Are you an experienced Game Designer up for designing games played by millions around the world? Ready to join one of Europe's fastest growing game companies?

If yes, Metacore could be the right place for you. We hope that you will take ownership of designing game features from concept to implementation and managing the game economy of Merge Mansion.

Responsibilities

Game Designer plays a key role in designing engaging features and balancing complex in-game economies of Merge Mansion, which will entertain millions of players for many years to come. In practice, this means (at least) the following:

  • Taking ownership of designing game features from concept to implementation
  • Designing, modeling, monitoring, and balancing complex game economy systems, making sure that the game experience is fun and engaging
  • Managing the economy and pricing of virtual goods, maintaining a balance between free content and paid currency
  • Ensuring that every system in the game is tuned and works seamlessly together with the rest
  • Being the go-to person for questions about a new feature, existing design, or an ongoing in-game event

Requirements

Here are some of the key skills and experience you should already have when joining Metacore as a Game Designer:

  • Extensive experience in game design, game systems, and balancing game economies in a live game
  • Clear understanding of free to play games and how their game economies work
  • Strong sensitivity to gameplay and game design which makes you uniquely skilled in building needs and emotions in the context of a game
  • Logical thinker with strong attention to detail. Working with numbers and analyzing data is your second nature, and spreadsheet is a go-to in your toolkit
  • Ability to communicate game concepts in a strong and concise way

In addition to these, it would be nice but not mandatory for you to have these as well:

  • Programming or scripting skills

Basics

  • Location: Helsinki, Finland
  • Relocation: Relocating to Finland expected, full support provided
  • Hybrid work: Mix of office and remote work
  • Working language: English

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