We are a mobile game company based in both Helsinki and Berlin creating world-class entertainment, by building a portfolio of hit games, while having fun with it. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 50 million players worldwide, and we have grown into a team of over 200.

Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond. 

We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.

Are you an experienced Game Designer up for working towards our next global hit game? Ready to join one of Europe's fastest growing game companies?

If yes, Metacore could be the right place for you. We hope you will join our New Games team and start working towards our next global hit game. You will design engaging game experiences that align with our chosen game vision and resonate deeply with players, informed by a continuous cycle of feedback loops.

Responsibilities

Game Designer plays a key role in designing our next hit game. Their role is crucial in bringing the carefully selected vision for our target audience to life. In practice, this means (at least) the following:

  • Translating the game vision into tangible and clear design proposals, and effectively communicating this game design
  • Designing gameplay, systems, progression, monetization, features, and live events
  • Defining what is valuable for the target audience, and how the systems deliver that value in the form of content with a long-term perspective
  • Shaping the player experience and overall player journey from install to years of live service
  • Designing a long-term, scalable and balanced game economy
  • Working together with Game Lead to shape a focused and clear game vision that meets the audience needs and business objectives
  • Collaborating with artists to ensure the game’s visual style supports the vision and appeals to the audience
  • Working closely with engineers to ensure design intent matches implementation
  • Collaborating with user research to deepen our understanding of the target audience and to inform decisions and get player feedback.

Requirements

Here are some of the key skills and experience you should already have when joining Metacore as a Game Designer:

  • Self-driven and structured with the skill to move from abstract thinking to concrete and practical solutions
  • Experience developing games from high level concepts to launch
  • Understanding of free-to-play business model and market trends
  • Deep knowledge of game mechanics, dynamics and aesthetics
  • Experience in focused prototyping to validate assumptions
  • Comfortable working independently in Unity for game tuning and configuring
  • Ability to articulate game design effectively
  • Proficient in working with common data tools and querying, proactively seeks out answers to questions using data
  • Experience working with player feedback loops and early testing

Basics

  • Location: Helsinki, Finland
  • Relocation: Relocating to Finland expected, full support provided
  • Hybrid work: Mix of office and remote work
  • Working language: English

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