Who are we?
Here at Nothing, we're building a world where tech is fun again. Remember a time where every new product made you excited? We're bringing that back. To get there we're gathering the creative and the curious. Those that are passionate enough to question the old and embrace the new. In return, you'll be part of a movement. Contributing to a global ecosystem of products that bring joy to people's lives.
Nothing's debut smartphone, Phone (1), earned Time Magazine’s prestigious Best Inventions for Innovative Smartphone Design award. Through cutting-edge design and user interface innovation, the London-based company is creating an alternative ecosystem of tech products for the young and creative.
In 2023, the company launched Phone (2) to wide acclaim from its community, the media, and design enthusiasts, and in 2024, Nothing launched its CMF Phone 1, and Nothing Phone (2a) Series, with both receiving an overwhelmingly positive reception.
To date, Nothing has sold more than 7 million units worldwide across its product lines, having released five audio products, five smartphones, and two smart wearables under the Nothing and CMF by Nothing brands. The company has amassed a cumulative revenue of $1 billion.
All products are developed in close collaboration with the Nothing Community, which includes over 8,000 private investors and are crafted with sustainability at the forefront.
Nothing is a UK-based privately held company with backing from GV (formerly Google Ventures), EQT Ventures, C Ventures and other private investors including Tony Fadell (Principal at Future Shape & inventor of the iPod), Casey Neistat (YouTube personality and Co-founder of Beme), Kevin Lin (Co-founder of Twitch) and Steve Huffman (Co-founder and CEO of Reddit).
If that sounds like something you'd like to be part of, read on...
The Role
We are hiring for a Senior Software Designer to join Nothing’s Innovation team, a small group of passionate designers, engineers, and UX researchers ideating on the future of how we will live with technology.
Expectations
You have a strong eye for design and are comfortable with crafting a new visual language rather than abiding to existing ones. You stay up-to-date with emerging technologies and are comfortable with working with developers on the cutting edge of where design and technology intersect. Your natural instinct is to move quickly away from ideas to tangible prototypes in order to validate and test new ideas.
This role is ever changing and will require you to be flexible, open-minded, and output driven with a strong sense of ownership. We are strong believers that at the end of the day, execution makes better market impact.
Requirements
- Proficient in human-centred design processes and interaction design principles
- Expertise in modern software design tools, such as Figma
- Excellent visual design skills and an eye for aesthetics
- Strong problem-solving and analytical skills
- Entrepreneurial mindset that can adapt to changing environments and multiple overlapping projects
Bonus:
- Bachelor’s or Master's degree in art, design or creative-related major
- Animation and prototyping skills
- Experience with mobile/tech brands